using Animancer;
using DG.Tweening;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Utils
{
    public static class Animations
    {
        public static Easing.Function ConvertDoTweenEaseToAnimancerEase(Ease ease)
        {
            throw new NotImplementedException();
        }
    }
}